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News
Game Dev Digest Issue #55 - Character Animation, Visual Scripting, 2020 plus
Game Dev Digest Issue #55 - Character Animation, Visual Scripting, 2020 plus. The latest from the free weekly Unity3d/gamedev newsletter.
July 31, 2020
Systemic Racism in Idealized Fiction
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.
July 31, 2020
Exploring the AI of Command & Conquer
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
July 30, 2020
Historians play Ghost of Tsushima
Historians John Harney and Bob Whitaker stream Ghost of Tsushima while discussing the game's historical setting and depiction of 13th-century Japan.
July 30, 2020
Has your game got 'juice'? (& more!)
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
July 30, 2020
Using emergent systems to improve interactive storytelling
In this post I point out narratological limitations within games and suggest possible solutions, based on my research and my experimental project Fabula Persona.
July 28, 2020
Shovel Knight: Debug Features
If you've ever looked into the world of game development, you've probably heard that making games is really tough! Today, we'd like to discuss some of the development tools and tricks that speed our games from concept to reality.
July 27, 2020
Profiling Can Now Be As Smooth As Silk
How to profile and work on the editor at the same time without affecting your performance results with the Unity Standalone Profiler
July 27, 2020
Are platforms devaluing games to gain market share? 2
All about 'free games' and backlogs, and the stealth rise of the subscription games service. And how perhaps the one you’re not paying attention to is the one that’s going to sneak up behind you?
July 27, 2020
Game Dev Digest Issue #54 - Unity 2020.1, Lighting, Shaders and more!
Game Dev Digest Issue #54 - Unity 2020.1, Lighting, Shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.
July 24, 2020
Game Jams: an agil-ish approach
This article exposes the way I use to manage game jams development cycles. The method takes from the most used project management frameworks.
July 23, 2020
Analysis: Xbox Demo Fest blasts off 2
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
July 23, 2020
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