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Money or Passion? How to Become an Indie Entrepreneur
If you want to be making games for decades ahead, there's no point in choosing between creating things you love or making enough money to sustain your studio. You need a system, a framework to do both successfully. Let's talk about that!
July 13, 2020
Improving Narrative Accessibility
Games stories are getting increasingly intricate, and are often a core selling point of a game. Yet games don't usually provide players with tools needed to follow a story. What problems get in the way of narrative accessibility and how do we solve them?
July 13, 2020
Can you be a full time solo indie developer?
Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?'
July 10, 2020
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More!
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.
July 10, 2020
A Beginner's Guide to making your own Games
This guide is made for new and aspiring indie devs who have no prior knowledge of game development. The reader should learn about the most essential parts of game development, from the idea to the finished game, to enable them to make their own game.
July 10, 2020
Analyzing Those Satisfactory Sales Numbers (& More!)
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
July 10, 2020
Em Reed's 'All Time Greats' article/video picks
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
July 9, 2020
Balancing Tips: How We Managed Math on Idle Idol
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. By doing that, we discovered some guidelines that I share in this article as balancing tips for any game.
July 9, 2020
Game subscriptions draw in millions, but will all developers get on board?
Subscriptions will not dominate video games in the same way as OTT video or music over the next five years, but subscriptions will nevertheless play an important role in user retention and engagement
July 9, 2020
Camera Evolution in Third-Person Games
This is a personal research on how the use of the camera in third-person video games has evolved. This is also my first article in this site, so i hope you find it useful and enjoyable! Let me know in the comments section.
July 9, 2020
A 'Nod' to the Construction Yard
The Command and Conquer is built around a number of systems that I absolutely love, from its resource harvesting system to how it handles base building. And it's that I want to talk about right now: base building. In particular, the Construction Yard/MCV.
July 9, 2020
How Can You Profit From C# 7.0 Local Functions in Your Game?
How can you profit from using C# 7.0 local functions in your game? Let's find out
July 9, 2020
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