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News
Mobile game discovery - why it's tricky for indies 2
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
July 7, 2020
My 10 Year Game Development Journey
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
July 7, 2020
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
July 6, 2020
Torchlight 3 Early Access Launch Weekend Postmortem - "We had to kill all of the zombies."
Sometimes the best possible way to look to the future of a project, is to understand its past. This Torchlight 3 takes a look back at it's Early Access launch weekend and what it took to "kill all the zombies."
July 6, 2020
Video Game Deep Cuts: I Am Iron Man
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.
July 4, 2020
Game Discoverabilityland: The Season Of Discovery 2
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
July 3, 2020
Where Are You Wasting Your Game's Memory? (Memory Profiler: Part 2)
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?
July 2, 2020
Opinion: Backlash to criticism harms The Last of Us Part II
Backlash from some of the developers behind The Last of Us Part II doesn't support the hard work from the rest of the team.
July 2, 2020
Nintendo Switch Game Sales: The Three Biggest Misconceptions 2
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
June 30, 2020
Prototypes in The Machinery
Describes the implementation of the prototype system in The Machinery.
June 30, 2020
The Subtle Manipulation of Mobile Games
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
June 30, 2020
How we turn good games into great games
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.
June 30, 2020
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