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Multi-Grid Graph Navigation Tutorial
Aron Granberg's A* pathfinding project is a fantastic way for Unity developers to perform pathfinding in their game. In this tutorial, I outline how to get an AI to use multiple grid graph navigation meshes at once, and find paths off of their own graph.
April 22, 2016
Taric’s League of Legends update: making protective classes fun in a combat game.
The support champion Taric got a big update in League of Legends, so I took him for a test drive to see how his updates reflect design trends with characters who don't go in for the kill.
April 22, 2016
My Google Play Publishing Disaster!
So you made it: after spending hours of coding, art, design and infinite bug fixing you’ve finally reached the point where you’re about to publish your first mobile game on the Google Play Store in front of millions…
April 22, 2016
Introduction to Inventory-Aware Pathfinding
Solving planning and pathfinding at the same time can save you a lot of time. It is the case of Inventory-Aware Pathfinding where we want to solve pathfinding in a map constrained by the items brought by the agent (e.g., keys to open locked doors).
April 22, 2016
Microtransactions Aren’t Evil - Why Viridi is Free-to-play
Viridi has received major mainstream attention, but dour critical response from the games community. The biggest complaint leveled against it is its pricing model: Viridi is F2P. Here I discuss why we made that choice and why we're sticking with it.
April 22, 2016
Death March Crunches: 10 Causes and Solutions
Early in my career, I'd been the victim and inflictor of extended crunch (death marches). I'm a slow learner, but eventually found many of the root causes and solutions to avoid it.
April 22, 2016
Video: AI devs offer advice on how to design great NPCs
At the GDC 2014 AI Summit AI experts Rez Graham and Daniel Brewer shared case studies of how NPCs were designed and built for Electronic Arts' _The Sims: Medieva_l and Digital Extremes' Warframe.
April 21, 2016
Get a job: Schell Games is hiring a Project Design Director
I Expect You To Die developer Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
April 21, 2016
Sony's Shuhei Yoshida on the risky business of virtual reality
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
April 21, 2016
Report: Platinum Games president Tatsuya Minami has stepped down
Platinum Games president and CEO, Tatsuya Minami, has reportedly resigned, and is set to be succeeded by the studio’s chief administrator, Kenichi Sato.
April 21, 2016
How Australia's indie scene is rising from the ashes of AAA development
A recent Polygon report sheds light on how some developers are banding together to try and make their own things instead of chasing after outsourced work from offshore publishers.
April 21, 2016
People will soon be able to buy your Steam games with Bitcoin
Today a number of developers and publishers reportedly received a message from Valve that the company plans to augment Steam with support for Bitcoin payments in the near future.
April 21, 2016
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