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News
Armada is a new mobile studio formed by Remedy and Crytek expats
Investors have put $3 million into Armada Interactive, a mobile game studio founded last year by a group of developers that includes triple-A industry expats from studios like BioWare, Crytek and Remedy.
April 21, 2016
Indies cook up 'no sale promise' icon for devs
"By deliberately not participating in the ‘culture of sales’, at least for a while, you risk losing out on revenue and visibility that those sales could have generated. To offset that risk you could draw attention to your ‘no sale’ promise."
April 21, 2016
Star Ocean 5's producer on why traditional JRPGs are so hard to make now
"SO5, with its seamless gameplay, is created like an open world, but it's a scenario-driven game, so it wound up being a tremendous amount of work."
April 21, 2016
Korean authorities arrest 8 for StarCraft II match-fixing
The popular strategy game has lead to a string of arrests after payments were made to players to throw games -- one in excess of $60,000.
April 21, 2016
Microsoft financials: Minecraft's doing better as Xbox revenues falter
Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016 -- and Xbox revenues slumped while Minecraft drove game revenue increases.
April 21, 2016
See just how revenues split across PC, mobile, console, and handheld
Analyst firm Newzoo breaks down just how much people spend -- and will continue to spend -- on all kinds of games.
April 21, 2016
A few thoughts on game design methods
Summary of thoughts on video game design that where discussed on a private design panel with a great team. I tried to extract parts of their conclusions that were maybe not that commonly addressed in other similar articles of design "do’s and don’ts".
April 21, 2016
Balancing exposition and player agency in indie narratives
We wanted to hold a panel on the topic of narrative approaches by indie games during PAX East 2016, but scheduling didn't work out. So I invited a few neighbors from the IndieMEGABOOTH to share their thoughts for this blog post.
April 21, 2016
A Method For Creative Paper Map Design
Ryan Darcey discusses his process for generating unique map designs on Star Wars: First Assault.
April 21, 2016
Three Solutions to Three Problems in Interactive Fiction
Agency vs Plot. Believability vs Playability. Control vs Empathy. Writing interactive fiction means dancing with these devils. Here's a few moves I've learned.
April 21, 2016
Setting the Tone: Main Menus are the Game
The following is taken from my portfolio http://maxpears.com/
April 21, 2016
Efficient Implementation of Dynamic Resources in Direct3D12
Dynamic resources is a convenient programming paradigm that is used to handle frequently changing resources in Direct3D11 API. This post describes how to efficiently implement dynamic resources in Direct3D12 with the help of ring buffer.
April 21, 2016
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