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News
Endure and Survive: the AI of The Last of Us
With The Last of Us part 2 approaching release, let's dig into the AI design and development of the Hunters, the Infected and Ellie.
June 17, 2020
Finding, Choosing, and Managing Moderators
An indie game studio’s guide on finding the perfect fit.
June 16, 2020
Steam: the new 'wishlists to first week sales' expectations 2
How many sales of your Steam game should you hope to get in its first week, based on the amount of wishlists you had on launch? Here's a data-filled analysis.
June 15, 2020
The Evolution of Game Genres: NES, Gameboy, and SNES 2
Looking into how game genre classification evolved on early Nintendo consoles in the 80's and 90's.
June 15, 2020
Interview With the Author of Mesh Baker (Ian Deane)
Today, I had the pleasure to interview Ian Deane. Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Welcome Ian!
June 15, 2020
Dead by Daylight's Engagement Cycle
Dead by Daylight is the rare type of game that can keep a healthy player base four years after release. In this article we will look at what happens after and between matches to hook players and pull them into the next one.
June 15, 2020
5 tips for reducing stress as a game company owner
Being a company owner can be a stressful occupation. Your decisions can make the company successful or make everyone lose their jobs. Here are 5 things that I do that help me experience less stress and that can hopefully help others a little bit as well.
June 15, 2020
Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
June 13, 2020
Game Dev Digest Issue #48 - ML Agents, AI, Testing, Hi & Low Res, Shaders, And Much More!
Game Dev Digest Issue #48 - ML Agents, AI, Testing, Hi & Low Res, Shaders, And Much More! The latest from the free weekly Unity3d/gamedev newsletter.
June 12, 2020
Never Mind The Bollocks: Here's The Game Devs 2
What can we learn from controversial Sex Pistols manager Malcolm McLaren about how to make your video game popular? Some experimental thoughts.
June 11, 2020
Starcom: Nexus Postmortem, an Indie Dev Journey
The story of a web dev who decided to become an indie dev and create his "dream game."
June 11, 2020
Game Discoverabilityland: The Summer Of Games 2
A look at the upcoming Steam Summer Festival for unreleased games, more on Switch and PS4's editorial highlighting, and lots more besides.
June 9, 2020
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